sand..........................57.52702% weatherless...................41.19851% offense.......................32.30727% hyperoffense..................30.91578% sandoffense...................18.37736% balance.......................17.77024% stall.........................11.42958% sandstall..................... 8.54358% semistall..................... 7.57713% dragmag....................... 1.14507% voltturn...................... 0.91368% rain.......................... 0.90207% choice........................ 0.80407% hail.......................... 0.79229% rainoffense................... 0.59553% multiweather.................. 0.42028% trickroom..................... 0.19937% monotype...................... 0.13848% gravity....................... 0.11542% monofighting.................. 0.10497% monoground.................... 0.01711% tricksand..................... 0.01513% hailstall..................... 0.01292% monorock...................... 0.01124% hailoffense................... 0.00291% monowater..................... 0.00177% monosteel..................... 0.00172% monobug....................... 0.00161% sun........................... 0.00039% sunoffense.................... 0.00033% monoice....................... 0.00006% monopsychic................... 0.00000% mononormal.................... 0.00000% monoflying.................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.211) -2.0|##### |########### -1.5|############### |################# -1.0|############################## |################## -0.5|############## |########### 0.0|############ |###### +0.5|##### |########### +1.0|######### |######## +1.5|#### |######## +2.0|##### |##### +2.5|### more negative = more offensive, more positive = more stall one # = 0.50%