weatherless...................52.00404% balance.......................35.45491% offense.......................34.44763% sand..........................22.99701% hyperoffense..................19.77518% rain..........................18.50160% semistall..................... 7.27097% sun........................... 5.50690% dragmag....................... 4.97537% voltturn...................... 3.25762% stall......................... 3.05132% monotype...................... 2.60925% choice........................ 2.40927% hail.......................... 1.52408% sandstall..................... 1.05465% sandoffense................... 0.95045% trickroom..................... 0.72941% sunstall...................... 0.59258% rainoffense................... 0.57469% monofighting.................. 0.50943% rainstall..................... 0.49996% sunoffense.................... 0.49680% monowater..................... 0.36418% multiweather.................. 0.34418% monodragon.................... 0.29050% monobug....................... 0.28419% monoghost..................... 0.15578% monorock...................... 0.14104% hailoffense................... 0.13683% monodark...................... 0.13578% monoflying.................... 0.12736% hailstall..................... 0.12525% monoground.................... 0.11683% tricksand..................... 0.11683% mononormal.................... 0.11052% monosteel..................... 0.09789% monoice....................... 0.09578% tailwind...................... 0.09368% monopoison.................... 0.07684% monofire...................... 0.07052% monograss..................... 0.06842% allweather.................... 0.05157% monopsychic................... 0.04947% gravity....................... 0.04842% monoelectric.................. 0.02105% trapper....................... 0.00737% tricksun...................... 0.00526% monofairy..................... 0.00421% fear.......................... 0.00105% trickrain..................... 0.00105% Stalliness (mean: -0.127) -2.0|######## |####### -1.5|############### |###################### -1.0|##################### |######################### -0.5|########################## |############################# 0.0|############################## |############################## +0.5|############################## |######################### +1.0|################# |########### +1.5|##### |#### +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.32%