balance.......................37.86822% weatherless...................36.33424% sand..........................34.63918% offense.......................25.44096% hyperoffense..................24.58594% rain..........................23.88004% semistall..................... 8.78536% dragmag....................... 7.44972% sun........................... 3.87341% voltturn...................... 3.47805% stall......................... 3.31953% choice........................ 2.92521% hail.......................... 1.48448% sandstall..................... 1.23866% rainoffense................... 1.07775% trickroom..................... 1.03431% sunstall...................... 1.01880% monotype...................... 0.75457% sandoffense................... 0.73740% monodragon.................... 0.58045% rainstall..................... 0.54139% hailstall..................... 0.28149% hailoffense................... 0.23193% multiweather.................. 0.18724% sunoffense.................... 0.15331% gravity....................... 0.07017% monobug....................... 0.05470% tricksun...................... 0.03934% monowater..................... 0.02586% monorock...................... 0.02397% monopoison.................... 0.02382% monosteel..................... 0.01591% tricksand..................... 0.01055% monoghost..................... 0.00737% monodark...................... 0.00614% monoice....................... 0.00586% monoground.................... 0.00521% monofighting.................. 0.00190% allweather.................... 0.00174% mononormal.................... 0.00167% monoflying.................... 0.00142% tailwind...................... 0.00083% monopsychic................... 0.00021% monograss..................... 0.00008% monofairy..................... 0.00005% monofire...................... 0.00000% monoelectric.................. 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.131) -2.0|########## |############ -1.5|################### |##################### -1.0|########## |####################### -0.5|################ |################ 0.0|######################## |######################### +0.5|########################### |############################## +1.0|################### |############# +1.5|##### |#### +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.36%