balance.......................40.86791% sand..........................37.11820% weatherless...................33.45991% hyperoffense..................26.46466% rain..........................25.23002% offense.......................22.93091% dragmag....................... 6.50702% semistall..................... 6.02473% choice........................ 4.65008% voltturn...................... 4.57346% stall......................... 3.71179% rainoffense................... 3.01284% sun........................... 2.55863% hail.......................... 2.11233% monotype...................... 1.36820% sandstall..................... 1.35251% monodragon.................... 1.31526% sunstall...................... 1.02591% rainstall..................... 0.73777% sandoffense................... 0.70208% hailoffense................... 0.53963% multiweather.................. 0.47904% hailstall..................... 0.45134% trickroom..................... 0.15725% gravity....................... 0.06620% sunoffense.................... 0.06156% monobug....................... 0.04514% tricksun...................... 0.01293% tricksand..................... 0.00353% monorock...................... 0.00345% monosteel..................... 0.00146% monoghost..................... 0.00105% monoground.................... 0.00050% monopoison.................... 0.00034% monodark...................... 0.00026% monoflying.................... 0.00019% monofighting.................. 0.00017% mononormal.................... 0.00015% monoice....................... 0.00012% monowater..................... 0.00010% allweather.................... 0.00002% monopsychic................... 0.00001% monograss..................... 0.00000% monofairy..................... 0.00000% tailwind...................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.173) -2.0|############### |####### -1.5|################# |#################### -1.0|####### |############### -0.5|####### |#################### 0.0|################## |######################## +0.5|############################## |####################### +1.0|############## |####### +1.5|## |##### +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.43%