weatherless...................76.98962% offense.......................40.67830% balance.......................37.66887% sand..........................14.49623% hyperoffense..................12.26792% sun........................... 7.49245% semistall..................... 6.18302% voltturn...................... 4.67830% stall......................... 3.20189% rain.......................... 2.49151% monotype...................... 2.11698% multiweather.................. 1.88774% sandoffense................... 1.21887% sunoffense.................... 0.66132% trickroom..................... 0.62925% dragmag....................... 0.55000% hail.......................... 0.44717% monobug....................... 0.27642% choice........................ 0.25755% sandstall..................... 0.23868% monowater..................... 0.21509% monoflying.................... 0.16887% mononormal.................... 0.15000% monopoison.................... 0.14906% monoelectric.................. 0.13774% monofire...................... 0.12642% monopsychic................... 0.11981% monodragon.................... 0.11981% monograss..................... 0.11226% tricksand..................... 0.10000% monodark...................... 0.09528% monofairy..................... 0.09528% monosteel..................... 0.09151% monorock...................... 0.08302% monoghost..................... 0.08302% monofighting.................. 0.07830% monoground.................... 0.07547% monoice....................... 0.07170% sunstall...................... 0.06132% rainoffense................... 0.05849% trickhail..................... 0.05189% tailwind...................... 0.04811% rainstall..................... 0.02736% trickrain..................... 0.01509% allweather.................... 0.00849% hailoffense................... 0.00566% trapper....................... 0.00189% gravity....................... 0.00094% Stalliness (mean: -0.043) -2.0|## |### -1.5|###### |########## -1.0|############### |################### -0.5|####################### |############################ 0.0|############################## |######################## +0.5|####################### |################ +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%