weatherless...................78.62284% balance.......................38.44425% offense.......................32.19364% sand..........................16.98954% hyperoffense..................15.10338% semistall..................... 8.72517% voltturn...................... 6.18450% sun........................... 5.82096% stall......................... 5.53357% multiweather.................. 2.55499% dragmag....................... 1.47439% sandoffense................... 1.13474% rain.......................... 0.97443% sandstall..................... 0.58034% sunoffense.................... 0.47924% monotype...................... 0.36840% trickroom..................... 0.24420% choice........................ 0.19067% sunstall...................... 0.17460% hail.......................... 0.14722% monodark...................... 0.12680% trickhail..................... 0.12190% rainoffense................... 0.10404% monoelectric.................. 0.08915% tailwind...................... 0.02731% monowater..................... 0.02431% monorock...................... 0.02026% monosteel..................... 0.01855% mononormal.................... 0.01686% monofire...................... 0.01464% monoflying.................... 0.01147% tricksand..................... 0.01031% monoground.................... 0.00931% monopsychic................... 0.00885% monoghost..................... 0.00705% monograss..................... 0.00606% monoice....................... 0.00448% monobug....................... 0.00440% rainstall..................... 0.00373% monodragon.................... 0.00285% monofairy..................... 0.00266% hailoffense................... 0.00133% monopoison.................... 0.00061% monofighting.................. 0.00021% trickrain..................... 0.00005% trapper....................... 0.00001% gravity....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.049) -2.0|### |#### -1.5|######## |############ -1.0|################## |############# -0.5|#################### |##################### 0.0|############################## |######################### +0.5|########################## |################## +1.0|############ |######## +1.5|####### |#### +2.0|## |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%