weatherless...................82.92782% balance.......................36.59490% offense.......................27.10758% hyperoffense..................20.21667% sand..........................13.87507% semistall..................... 9.34742% stall......................... 6.73343% sun........................... 5.55675% voltturn...................... 5.22569% dragmag....................... 3.16617% multiweather.................. 3.03261% sandoffense................... 0.89676% sandstall..................... 0.77455% rain.......................... 0.64926% sunoffense.................... 0.19238% monotype...................... 0.14481% sunstall...................... 0.14158% monodark...................... 0.13121% choice........................ 0.11114% rainoffense................... 0.10916% tailwind...................... 0.06244% trickroom..................... 0.06017% hail.......................... 0.02370% trickhail..................... 0.01371% monowater..................... 0.00579% monorock...................... 0.00195% tricksand..................... 0.00147% mononormal.................... 0.00138% monosteel..................... 0.00119% monofire...................... 0.00095% monoground.................... 0.00085% monoflying.................... 0.00056% monofairy..................... 0.00039% monograss..................... 0.00018% monodragon.................... 0.00015% monoghost..................... 0.00011% monoelectric.................. 0.00006% rainstall..................... 0.00002% monopsychic................... 0.00002% monobug....................... 0.00001% monofighting.................. 0.00001% hailoffense................... 0.00001% monopoison.................... 0.00000% monoice....................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.047) -2.0|### |###### -1.5|########## |############### -1.0|##################### |###### -0.5|############### |####################### 0.0|############################ |#################### +0.5|############################## |################### +1.0|############# |######## +1.5|###### |##### +2.0|## |### +2.5|## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%