weatherless...................98.29463% offense.......................50.04088% balance.......................32.99707% hyperoffense..................16.29940% voltturn...................... 7.17564% batonpass..................... 6.50799% dragmag....................... 2.11697% monotype...................... 2.02051% sun........................... 1.51453% monoground.................... 1.18315% trapper....................... 0.49450% semistall..................... 0.49425% mononormal.................... 0.48108% monoelectric.................. 0.20859% rain.......................... 0.17937% stall......................... 0.16839% sunoffense.................... 0.10837% rainoffense................... 0.08546% monoflying.................... 0.05865% choice........................ 0.05453% monopsychic................... 0.05145% monodragon.................... 0.04618% monoghost..................... 0.02377% hail.......................... 0.01300% monosteel..................... 0.01134% monobug....................... 0.00829% monowater..................... 0.00256% multiweather.................. 0.00159% sand.......................... 0.00055% hailoffense................... 0.00045% trickroom..................... 0.00022% monopoison.................... 0.00008% monograss..................... 0.00002% monodark...................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% sandoffense................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.329) -4.0| | -3.0| |# -2.0|# |####### -1.0|######### |############################## 0.0|########### |############## +1.0|##### | +2.0| | more negative = more offensive, more positive = more stall one # = 1.30%