offense.......................47.72341% weatherless...................45.95567% sun...........................40.95351% hyperoffense..................27.97484% rain..........................26.21204% balance.......................17.89004% multiweather..................17.36552% batonpass..................... 6.15777% sunoffense.................... 5.41182% sand.......................... 3.88582% rainoffense................... 3.56068% stall......................... 3.31911% semistall..................... 3.09260% monotype...................... 1.84597% choice........................ 0.94091% hail.......................... 0.45534% voltturn...................... 0.37044% monoflying.................... 0.35505% sandstall..................... 0.33627% sandoffense................... 0.27610% trickroom..................... 0.27135% mononormal.................... 0.23417% monopsychic................... 0.23397% sunstall...................... 0.22382% monodragon.................... 0.18359% tricksun...................... 0.16194% gravity....................... 0.14131% monograss..................... 0.13602% monowater..................... 0.12581% monoghost..................... 0.12316% dragmag....................... 0.11728% monosteel..................... 0.10574% monofairy..................... 0.10413% monobug....................... 0.10343% monofighting.................. 0.09741% monofire...................... 0.09383% rainstall..................... 0.09315% hailoffense................... 0.08397% monodark...................... 0.07724% tailwind...................... 0.06014% trapper....................... 0.05778% monoelectric.................. 0.05092% monoground.................... 0.04428% monopoison.................... 0.02184% monorock...................... 0.00989% monoice....................... 0.00805% hailstall..................... 0.00215% tricksand..................... 0.00063% allweather.................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.462) |# -2.0|#### |############### -1.0|############################## |############################# 0.0|################## |########### +1.0|##### |## +2.0|# |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.85%