weatherless...................78.62818% offense.......................37.80714% balance.......................36.90568% voltturn......................11.42937% hyperoffense..................11.38549% sun...........................11.20576% semistall.....................10.60271% rain.......................... 8.05597% stall......................... 3.29898% hail.......................... 2.42959% monotype...................... 2.06234% multiweather.................. 1.35008% sand.......................... 1.04890% batonpass..................... 0.64381% monowater..................... 0.62624% choice........................ 0.55523% sunoffense.................... 0.38415% trickroom..................... 0.38392% monobug....................... 0.36668% monopsychic................... 0.36292% rainoffense................... 0.27213% mononormal.................... 0.25920% monoghost..................... 0.19381% sunstall...................... 0.12022% monodragon.................... 0.11929% monodark...................... 0.11040% hailoffense................... 0.09169% dragmag....................... 0.03688% monofairy..................... 0.01909% rainstall..................... 0.01651% monoflying.................... 0.00940% monoelectric.................. 0.00526% monofire...................... 0.00340% monopoison.................... 0.00290% monorock...................... 0.00276% monofighting.................. 0.00263% monoground.................... 0.00160% sandstall..................... 0.00000% sandoffense................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.045) | -2.0| |##### -1.0|######################## |############################## 0.0|############################# |######################## +1.0|############################ |######## +2.0|## | +3.0| more negative = more offensive, more positive = more stall one # = 0.67%