offense.......................56.02462% weatherless...................54.31018% sun...........................33.85210% balance.......................22.83938% rain..........................15.61138% hyperoffense..................14.52983% multiweather..................11.66259% sand.......................... 7.90368% semistall..................... 4.67584% sunoffense.................... 2.15832% monotype...................... 2.03517% hail.......................... 1.97078% stall......................... 1.93032% voltturn...................... 1.27433% sunstall...................... 1.14385% rainoffense................... 1.10206% trickroom..................... 0.50312% sandoffense................... 0.50051% monowater..................... 0.45278% monodragon.................... 0.31935% monofire...................... 0.23399% monoflying.................... 0.18016% monopsychic................... 0.17449% monofighting.................. 0.16374% monobug....................... 0.15606% hailoffense................... 0.14921% tailwind...................... 0.14464% monoground.................... 0.13553% monodark...................... 0.12911% mononormal.................... 0.09059% monosteel..................... 0.08888% choice........................ 0.07791% monofairy..................... 0.07014% monograss..................... 0.04895% monorock...................... 0.04484% rainstall..................... 0.04139% dragmag....................... 0.03838% monoghost..................... 0.03115% monoelectric.................. 0.03037% trickhail..................... 0.02992% sandstall..................... 0.02289% monopoison.................... 0.01684% tricksand..................... 0.01667% monoice....................... 0.01430% allweather.................... 0.00441% tricksun...................... 0.00261% Stalliness (mean: -0.273) -2.0|# |## -1.5|#### |########### -1.0|################## |######################### -0.5|########################### |############################## 0.0|##################### |############## +0.5|########## |###### +1.0|##### |### +1.5|### |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%