sun...........................48.17232% weatherless...................44.60662% offense.......................42.16894% balance.......................30.67545% hyperoffense..................12.57703% rain..........................11.96356% semistall.....................11.71324% multiweather.................. 9.85670% sand.......................... 7.76468% voltturn...................... 3.07837% stall......................... 2.86534% sunoffense.................... 2.25863% sunstall...................... 2.14391% rainoffense................... 1.44582% trickroom..................... 0.87059% monotype...................... 0.74360% hail.......................... 0.65666% monodragon.................... 0.39044% sandoffense................... 0.21125% monopsychic................... 0.11649% tailwind...................... 0.10810% monoghost..................... 0.10621% tricksand..................... 0.10575% mononormal.................... 0.05843% sandstall..................... 0.05315% monograss..................... 0.02228% dragmag....................... 0.01894% monodark...................... 0.01707% monowater..................... 0.01360% hailoffense................... 0.01335% monorock...................... 0.00829% monoflying.................... 0.00706% monoground.................... 0.00259% monofire...................... 0.00139% monofighting.................. 0.00139% monosteel..................... 0.00071% monoice....................... 0.00060% monobug....................... 0.00047% rainstall..................... 0.00000% monoelectric.................. 0.00000% choice........................ 0.00000% monopoison.................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.016) -2.0|# |### -1.5|#### |########### -1.0|############ |################## -0.5|################# |############################## 0.0|####################### |################# +0.5|################## |########## +1.0|######### |######## +1.5|######### |### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%