sun...........................55.32831% weatherless...................40.51099% balance.......................37.63600% offense.......................30.07656% semistall.....................19.67072% hyperoffense.................. 7.92184% voltturn...................... 6.24369% sand.......................... 5.80687% stall......................... 4.69489% sunstall...................... 3.97122% multiweather.................. 3.95128% rain.......................... 2.39344% sunoffense.................... 2.37578% rainoffense................... 0.56338% trickroom..................... 0.24623% hail.......................... 0.17815% monotype...................... 0.12987% sandstall..................... 0.12516% monodragon.................... 0.11410% sandoffense................... 0.04854% monopsychic................... 0.01309% tailwind...................... 0.01281% dragmag....................... 0.00168% hailoffense................... 0.00125% monoghost..................... 0.00125% tricksand..................... 0.00106% monodark...................... 0.00086% mononormal.................... 0.00036% monoflying.................... 0.00019% monowater..................... 0.00003% monofire...................... 0.00002% monofighting.................. 0.00002% monoice....................... 0.00002% monobug....................... 0.00001% monograss..................... 0.00000% monorock...................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monopoison.................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% Stalliness (mean: 0.299) -2.0| |# -1.5|## |######### -1.0|######## |########## -0.5|############### |####################### 0.0|################### |############## +0.5|############################## |############### +1.0|################ |############# +1.5|################ |##### +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%