weatherless...................73.42369% offense.......................43.31620% balance.......................31.93072% hyperoffense..................12.24583% voltturn......................10.49727% sand.......................... 9.53135% rain.......................... 9.26700% sun........................... 7.58792% semistall..................... 7.03600% stall......................... 5.47125% monotype...................... 2.82286% hail.......................... 2.01388% trickroom..................... 1.86650% multiweather.................. 1.72134% sandoffense................... 0.80995% sunoffense.................... 0.54962% choice........................ 0.41714% monobug....................... 0.37078% dragmag....................... 0.36961% rainoffense................... 0.36128% monowater..................... 0.36094% mononormal.................... 0.29177% hailoffense................... 0.25098% sandstall..................... 0.22687% monoghost..................... 0.18913% monoflying.................... 0.16132% monofighting.................. 0.15929% monodark...................... 0.15880% monoelectric.................. 0.14955% monopoison.................... 0.14900% tricksun...................... 0.13183% monofairy..................... 0.13093% sunstall...................... 0.12860% monofire...................... 0.12829% monograss..................... 0.11589% monodragon.................... 0.10917% monosteel..................... 0.10337% tailwind...................... 0.09739% monopsychic................... 0.09386% monoground.................... 0.09058% monoice....................... 0.08957% monorock...................... 0.05986% rainstall..................... 0.05783% trickhail..................... 0.02869% hailstall..................... 0.02170% tricksand..................... 0.01634% trapper....................... 0.01244% gravity....................... 0.01229% allweather.................... 0.00609% trickrain..................... 0.00329% fear.......................... 0.00055% swagplay...................... 0.00040% Stalliness (mean: -0.005) -2.0|# |######## -1.0|################ |############################ 0.0|############################## |#################### +1.0|######### |###### +2.0|## |# +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.81%