weatherless...................73.90208% offense.......................43.43965% balance.......................31.45845% voltturn......................17.18921% hyperoffense..................11.09903% sand..........................10.76612% rain.......................... 9.26436% sun........................... 7.55315% stall......................... 7.47896% semistall..................... 6.52391% trickroom..................... 3.12362% multiweather.................. 2.48534% sandoffense................... 1.24127% hail.......................... 1.01796% monotype...................... 0.52889% choice........................ 0.47119% dragmag....................... 0.40651% tricksun...................... 0.28550% sandstall..................... 0.24199% rainoffense................... 0.22993% sunoffense.................... 0.22001% hailoffense................... 0.15391% monobug....................... 0.10657% tailwind...................... 0.09540% monowater..................... 0.08135% monoelectric.................. 0.05771% monoground.................... 0.05372% trickhail..................... 0.05059% monofire...................... 0.04692% rainstall..................... 0.03681% mononormal.................... 0.03482% monofighting.................. 0.02827% monodragon.................... 0.02700% sunstall...................... 0.02666% trapper....................... 0.02011% monofairy..................... 0.02005% monosteel..................... 0.01910% gravity....................... 0.01650% monoghost..................... 0.01419% monopoison.................... 0.01333% monograss..................... 0.01097% tricksand..................... 0.00965% monopsychic................... 0.00712% trickrain..................... 0.00495% monodark...................... 0.00342% monoflying.................... 0.00296% monorock...................... 0.00245% hailstall..................... 0.00184% monoice....................... 0.00108% fear.......................... 0.00002% allweather.................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.052) -2.0|## |####### -1.0|############## |############################ 0.0|############################## |################### +1.0|######### |##### +2.0|## |## +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.82%