weatherless...................80.45227% offense.......................43.35678% balance.......................26.19766% voltturn......................16.98156% hyperoffense..................10.87544% stall......................... 9.91297% semistall..................... 9.65715% rain.......................... 8.51422% sand.......................... 7.11086% sun........................... 4.50372% trickroom..................... 2.31241% dragmag....................... 0.98758% multiweather.................. 0.98551% sandoffense................... 0.73252% tricksun...................... 0.59336% hail.......................... 0.41686% tailwind...................... 0.23665% sandstall..................... 0.18930% monotype...................... 0.11913% choice........................ 0.09603% sunoffense.................... 0.05499% rainoffense................... 0.04038% monofire...................... 0.03451% monobug....................... 0.03446% hailoffense................... 0.03297% mononormal.................... 0.01742% rainstall..................... 0.00942% monowater..................... 0.00911% monoghost..................... 0.00779% gravity....................... 0.00654% trickhail..................... 0.00634% monofairy..................... 0.00497% sunstall...................... 0.00350% monofighting.................. 0.00332% monosteel..................... 0.00249% monograss..................... 0.00215% monoground.................... 0.00190% trickrain..................... 0.00172% tricksand..................... 0.00098% monodark...................... 0.00025% monodragon.................... 0.00022% monoflying.................... 0.00017% monopoison.................... 0.00014% monopsychic................... 0.00014% monoelectric.................. 0.00014% monorock...................... 0.00010% monoice....................... 0.00003% hailstall..................... 0.00000% fear.......................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.142) -2.0|### |####### -1.0|########### |############################## 0.0|####################### |################ +1.0|############# |#### +2.0|## |## +3.0|##### |# more negative = more offensive, more positive = more stall one # = 0.85%