offense.......................54.11353% weatherless...................44.80725% sun...........................39.94568% rain..........................23.70799% hyperoffense..................20.39334% balance.......................18.95535% multiweather..................13.02617% sunoffense.................... 5.99163% semistall..................... 4.47666% sand.......................... 3.56012% monotype...................... 3.09967% stall......................... 2.06112% rainoffense................... 1.84615% hail.......................... 1.18816% dragmag....................... 0.58827% sunstall...................... 0.46771% voltturn...................... 0.42704% sandoffense................... 0.35441% mononormal.................... 0.33553% monosteel..................... 0.32682% monowater..................... 0.31520% monofighting.................. 0.31229% monoflying.................... 0.30648% monopsychic................... 0.30212% trickroom..................... 0.29486% sandstall..................... 0.29341% hailoffense................... 0.29050% choice........................ 0.28179% monodark...................... 0.23821% monobug....................... 0.21352% monoghost..................... 0.20190% monodragon.................... 0.19609% monofire...................... 0.16994% tailwind...................... 0.14816% monopoison.................... 0.12927% monofairy..................... 0.11330% trapper....................... 0.10749% rainstall..................... 0.10749% monoground.................... 0.10168% monoelectric.................. 0.08134% monograss..................... 0.07698% tricksand..................... 0.07698% monorock...................... 0.06972% trickrain..................... 0.02469% monoice....................... 0.02034% hailstall..................... 0.01453% tricksun...................... 0.01017% Stalliness (mean: -0.376) -2.0|## |######### -1.0|######################### |############################## 0.0|################### |########## +1.0|##### |### +2.0|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.95%