weatherless...................97.59821% offense.......................46.57257% hyperoffense..................28.67903% balance.......................18.91622% stall......................... 3.01770% semistall..................... 2.81448% monotype...................... 2.26410% sand.......................... 1.57328% monowater..................... 0.50003% monoground.................... 0.39647% monodragon.................... 0.37674% hail.......................... 0.35570% rain.......................... 0.25666% sun........................... 0.25535% monobug....................... 0.25452% monoghost..................... 0.25320% monofairy..................... 0.24770% monosteel..................... 0.20316% monofighting.................. 0.16026% monoflying.................... 0.15035% monopsychic................... 0.13540% rainoffense................... 0.13437% mononormal.................... 0.13097% sandoffense................... 0.12088% monofire...................... 0.10624% monodark...................... 0.08749% sandstall..................... 0.08415% monoelectric.................. 0.07438% hailoffense................... 0.05991% monopoison.................... 0.04067% monoice....................... 0.03616% multiweather.................. 0.02622% monograss..................... 0.02544% monorock...................... 0.02267% sunoffense.................... 0.00955% sunstall...................... 0.00414% rainstall..................... 0.00091% dragmag....................... 0.00070% hailstall..................... 0.00049% voltturn...................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: -0.435) | -2.0|## |################# -1.0|############################## |############################## 0.0|###################### |############### +1.0|##### |# +2.0|## | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.80%