weatherless...................79.75525% offense.......................53.87708% balance.......................27.09315% hyperoffense..................13.64336% sand.......................... 9.06109% rain.......................... 5.74410% sun........................... 5.47560% semistall..................... 4.34615% sandoffense................... 2.28828% rainoffense................... 1.53613% stall......................... 1.04025% trickroom..................... 1.00692% monotype...................... 0.80886% tricksun...................... 0.63771% multiweather.................. 0.48305% hail.......................... 0.44701% tailwind...................... 0.41299% monobug....................... 0.33381% choice........................ 0.29779% monowater..................... 0.24114% mononormal.................... 0.07040% monoelectric.................. 0.07038% monoflying.................... 0.04768% monoground.................... 0.02542% monopoison.................... 0.00701% monopsychic................... 0.00662% sandstall..................... 0.00523% monorock...................... 0.00418% monosteel..................... 0.00221% sunstall...................... 0.00000% voltturn...................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.245) |###### -1.0|############## |################## 0.0|############################## |######### +1.0|##### |## +2.0| | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.18%