weatherless...................58.99899% offense.......................36.88845% balance.......................32.09097% rain..........................28.40538% hyperoffense..................22.78064% sun...........................15.64372% voltturn......................12.05895% multiweather.................. 6.35711% semistall..................... 5.36974% rainoffense................... 4.19558% monotype...................... 3.18449% stall......................... 2.87019% sunoffense.................... 1.91840% hail.......................... 1.89172% sand.......................... 1.50329% choice........................ 1.12969% trickroom..................... 0.91028% monoflying.................... 0.59301% rainstall..................... 0.53075% monofire...................... 0.30244% hailoffense................... 0.28465% monobug....................... 0.26982% monodragon.................... 0.22238% tailwind...................... 0.21645% monoghost..................... 0.20162% monowater..................... 0.19866% monopsychic................... 0.19273% monosteel..................... 0.18680% monograss..................... 0.17790% monoelectric.................. 0.16604% monopoison.................... 0.14529% sandoffense................... 0.13936% monoground.................... 0.13936% mononormal.................... 0.13936% monofighting.................. 0.13343% monoice....................... 0.12750% monodark...................... 0.11564% trickrain..................... 0.10378% monorock...................... 0.09785% gravity....................... 0.08599% sunstall...................... 0.07709% dragmag....................... 0.06820% monofairy..................... 0.05041% tricksun...................... 0.03855% sandstall..................... 0.02669% allweather.................... 0.00890% Stalliness (mean: -0.263) -2.0|########## |########### -1.0|################### |######################## 0.0|############################## |####################### +1.0|########### |### +2.0|## |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.74%