weatherless...................79.15981% offense.......................49.03607% hyperoffense..................24.30015% balance.......................21.25094% rain.......................... 9.61965% monotype...................... 8.69330% batonpass..................... 5.68127% sun........................... 5.10541% sand.......................... 4.77751% semistall..................... 3.29809% hail.......................... 2.99917% rainoffense................... 2.14656% stall......................... 2.11475% multiweather.................. 1.61871% voltturn...................... 1.54901% choice........................ 1.13330% monobug....................... 1.05489% monosteel..................... 0.96565% mononormal.................... 0.93111% monopsychic................... 0.89535% monowater..................... 0.86233% sunoffense.................... 0.77714% monofighting.................. 0.77410% monoflying.................... 0.75263% monofairy..................... 0.70603% monoghost..................... 0.70380% monodragon.................... 0.69459% sandoffense................... 0.60605% monoelectric.................. 0.50729% monoice....................... 0.45826% trickroom..................... 0.45644% hailoffense................... 0.39536% monofire...................... 0.37844% monodark...................... 0.37277% monorock...................... 0.35605% monograss..................... 0.35595% monopoison.................... 0.31858% trapper....................... 0.31280% monoground.................... 0.25030% sandstall..................... 0.17565% dragmag....................... 0.12490% rainstall..................... 0.10038% tailwind...................... 0.07516% swagplay...................... 0.04741% sunstall...................... 0.03515% hailstall..................... 0.03231% tricksun...................... 0.02846% trickrain..................... 0.02624% tricksand..................... 0.01013% gravity....................... 0.00891% trickhail..................... 0.00517% allweather.................... 0.00476% Stalliness (mean: -0.422) -3.0| |# -2.0|### |############ -1.0|######################### |############################## 0.0|##################### |############ +1.0|##### |## +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.88%