weatherless...................77.55224% offense.......................48.79301% hyperoffense..................24.52811% balance.......................21.17976% rain..........................11.05209% monotype...................... 7.56490% sun........................... 5.55724% batonpass..................... 5.26614% sand.......................... 4.80441% semistall..................... 3.36979% hail.......................... 2.86249% rainoffense................... 2.54938% stall......................... 2.12933% multiweather.................. 1.78478% voltturn...................... 1.62420% choice........................ 1.17770% sunoffense.................... 0.87227% mononormal.................... 0.84964% monosteel..................... 0.84599% monobug....................... 0.83531% monowater..................... 0.78015% monopsychic................... 0.68294% monoghost..................... 0.63259% monofairy..................... 0.62613% monoflying.................... 0.62017% monodragon.................... 0.60147% sandoffense................... 0.58791% monofighting.................. 0.58567% trickroom..................... 0.48451% monoelectric.................. 0.42926% monoice....................... 0.41023% hailoffense................... 0.38410% monofire...................... 0.36416% monodark...................... 0.32699% monograss..................... 0.30667% monorock...................... 0.26875% monopoison.................... 0.26800% trapper....................... 0.25878% monoground.................... 0.22437% sandstall..................... 0.19878% rainstall..................... 0.13003% dragmag....................... 0.11886% tailwind...................... 0.08387% swagplay...................... 0.04489% sunstall...................... 0.03878% tricksun...................... 0.03271% trickrain..................... 0.03020% hailstall..................... 0.02969% tricksand..................... 0.01119% gravity....................... 0.00844% trickhail..................... 0.00546% allweather.................... 0.00488% Stalliness (mean: -0.420) -3.0| |# -2.0|### |############ -1.0|########################## |############################## 0.0|##################### |############ +1.0|###### |## +2.0|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.87%