weatherless...................49.16291% rain..........................39.70031% offense.......................33.93908% balance.......................30.69539% hyperoffense..................24.96586% rainoffense...................12.65057% sun...........................12.29870% semistall..................... 6.08515% multiweather.................. 5.40171% stall......................... 4.31453% batonpass..................... 4.27630% sand.......................... 3.86349% sunoffense.................... 2.05119% voltturn...................... 1.29534% monotype...................... 1.09126% rainstall..................... 0.94130% sandstall..................... 0.79925% mononormal.................... 0.60827% trickroom..................... 0.55954% choice........................ 0.49419% hail.......................... 0.41246% trickrain..................... 0.16146% monosteel..................... 0.12874% sunstall...................... 0.10192% monofairy..................... 0.09500% hailoffense................... 0.08658% monoflying.................... 0.07765% monowater..................... 0.06085% tailwind...................... 0.05812% sandoffense................... 0.03592% monodragon.................... 0.03442% monofire...................... 0.03062% monograss..................... 0.03007% monoghost..................... 0.03002% monoground.................... 0.02988% tricksun...................... 0.02566% monofighting.................. 0.02470% monoice....................... 0.02348% monobug....................... 0.02287% monopsychic................... 0.01865% trapper....................... 0.01561% monodark...................... 0.01486% dragmag....................... 0.01062% monoelectric.................. 0.00890% monorock...................... 0.00468% monopoison.................... 0.00302% tricksand..................... 0.00180% swagplay...................... 0.00049% gravity....................... 0.00032% hailstall..................... 0.00015% allweather.................... 0.00007% trickhail..................... 0.00001% Stalliness (mean: -0.190) -3.0| | -2.0|## |##################### -1.0|########################## |############################## 0.0|####################### |########################## +1.0|################# |##### +2.0|### |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.65%