weatherless...................60.89583% offense.......................48.41716% balance.......................31.35198% rain..........................21.50020% sand..........................19.61345% hyperoffense..................14.24559% multiweather.................. 8.26606% sun........................... 4.48488% semistall..................... 3.56259% stall......................... 2.42268% hail.......................... 1.84266% rainoffense................... 1.64708% monotype...................... 1.38151% voltturn...................... 1.23195% sandoffense................... 1.16772% sunoffense.................... 0.95297% sandstall..................... 0.93954% batonpass..................... 0.72383% trickroom..................... 0.55989% monowater..................... 0.30295% monobug....................... 0.21475% dragmag....................... 0.18407% monograss..................... 0.16394% hailoffense................... 0.16106% tailwind...................... 0.10834% monosteel..................... 0.09779% monodark...................... 0.09395% mononormal.................... 0.06903% monoice....................... 0.06807% monoelectric.................. 0.06040% monoground.................... 0.05656% monofire...................... 0.05656% rainstall..................... 0.04985% monofairy..................... 0.04410% monopoison.................... 0.04314% monodragon.................... 0.03835% monopsychic................... 0.02780% monoghost..................... 0.02780% monoflying.................... 0.02684% trickrain..................... 0.02589% monorock...................... 0.02109% tricksun...................... 0.01438% trickhail..................... 0.01246% tricksand..................... 0.01055% gravity....................... 0.00959% monofighting.................. 0.00767% sunstall...................... 0.00575% allweather.................... 0.00096% Stalliness (mean: -0.200) |#### -1.5|####### |############# -1.0|#################### |######################## -0.5|############################ |############################## 0.0|############################# |##################### +0.5|################### |########## +1.0|####### |#### +1.5|## |# +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.45%