weatherless...................56.31421% balance.......................47.39071% offense.......................38.91766% sand..........................30.32750% rain..........................24.39591% multiweather..................13.66387% hyperoffense.................. 5.10138% semistall..................... 4.59710% stall......................... 3.99315% sandstall..................... 2.67828% sun........................... 1.67869% hail.......................... 0.99104% rainoffense................... 0.71345% voltturn...................... 0.59279% trickroom..................... 0.32093% dragmag....................... 0.30320% sandoffense................... 0.28417% sunoffense.................... 0.21240% monotype...................... 0.13760% batonpass..................... 0.12052% trickrain..................... 0.09684% hailoffense................... 0.06667% monosteel..................... 0.06147% rainstall..................... 0.04953% tricksun...................... 0.04460% monoground.................... 0.02698% monofairy..................... 0.02332% monowater..................... 0.01377% tailwind...................... 0.00822% monodark...................... 0.00517% monopsychic................... 0.00198% mononormal.................... 0.00154% monodragon.................... 0.00138% monoflying.................... 0.00091% monoice....................... 0.00090% sunstall...................... 0.00042% monofire...................... 0.00013% monoelectric.................. 0.00002% monograss..................... 0.00001% monobug....................... 0.00001% gravity....................... 0.00001% monorock...................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% tricksand..................... 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.119) |# -1.5|## |#### -1.0|######## |########### -0.5|################## |########################### 0.0|############################## |####################### +0.5|############################ |############# +1.0|########## |#### +1.5|## |# +2.0|#### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.53%