offense.......................53.15489% weatherless...................52.76892% balance.......................38.91593% sand..........................18.35039% rain..........................15.84158% sun...........................11.05051% hyperoffense.................. 6.04128% hail.......................... 5.10992% trickroom..................... 3.53247% multiweather.................. 3.02903% monotype...................... 2.75214% tailwind...................... 2.55076% semistall..................... 1.67813% tricksun...................... 1.26699% monowater..................... 0.88941% voltturn...................... 0.68803% monograss..................... 0.57896% sunoffense.................... 0.57057% sandoffense................... 0.54539% rainoffense................... 0.52022% trickhail..................... 0.36080% monoelectric.................. 0.32724% monoice....................... 0.31885% tricksand..................... 0.26850% stall......................... 0.20977% batonpass..................... 0.16781% monoflying.................... 0.15103% dragmag....................... 0.10069% choice........................ 0.10069% monoground.................... 0.10069% mononormal.................... 0.10069% trapper....................... 0.09230% monodragon.................... 0.09230% monobug....................... 0.08391% hailoffense................... 0.06713% monodark...................... 0.04195% monorock...................... 0.03356% rainstall..................... 0.02517% sunstall...................... 0.02517% trickrain..................... 0.02517% monopsychic................... 0.01678% allweather.................... 0.01678% monofire...................... 0.01678% gravity....................... 0.00839% monofighting.................. 0.00839% Stalliness (mean: -0.147) | -1.5|## |##### -1.0|####### |################# -0.5|######################## |############################## 0.0|########################## |###################### +0.5|################ |####### +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.61%