weatherless...................97.73222% offense.......................84.44980% monotype......................20.88444% monofighting..................20.88444% stall......................... 8.77051% hyperoffense.................. 4.53175% balance....................... 2.24370% rain.......................... 1.16629% sun........................... 1.10102% voltturn...................... 1.00366% choice........................ 0.81489% semistall..................... 0.00424% hail.......................... 0.00046% hailoffense................... 0.00046% multiweather.................. 0.00000% trickroom..................... 0.00000% sunoffense.................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% sand.......................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.246) | -1.5|## |# -1.0| |############################## -0.5|######### |### 0.0|############# | +0.5|# | +1.0| | +1.5| | +2.0| | +2.5|###### more negative = more offensive, more positive = more stall one # = 1.53%