weatherless...................83.32440% offense.......................45.53978% balance.......................32.98955% hyperoffense..................14.92098% sun...........................10.60809% voltturn...................... 4.91562% semistall..................... 4.29949% monotype...................... 2.62523% sand.......................... 2.54487% stall......................... 2.25020% trickroom..................... 1.95553% rain.......................... 1.95553% hail.......................... 1.60729% choice........................ 1.01795% hailoffense................... 0.72328% sandstall..................... 0.64291% monograss..................... 0.57594% monoghost..................... 0.49558% sunoffense.................... 0.48219% monopoison.................... 0.29467% monodragon.................... 0.26788% monobug....................... 0.25449% monosteel..................... 0.22770% monofighting.................. 0.21430% tricksun...................... 0.17412% monofire...................... 0.17412% monodark...................... 0.13394% monoelectric.................. 0.12055% monoflying.................... 0.09376% monowater..................... 0.08036% sandoffense................... 0.06697% gravity....................... 0.05358% monofairy..................... 0.05358% sunstall...................... 0.04018% rainoffense................... 0.04018% multiweather.................. 0.04018% monoground.................... 0.04018% dragmag....................... 0.02679% tailwind...................... 0.02679% mononormal.................... 0.02679% monorock...................... 0.01339% Stalliness (mean: -0.178) |# -2.0|### |### -1.5|###### |########### -1.0|################ |####################### -0.5|######################## |############################## 0.0|############################## |#################### +0.5|################## |########### +1.0|########## |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%