weatherless...................83.39963% offense.......................44.26260% balance.......................34.15647% hyperoffense..................14.68485% sun...........................10.16568% voltturn...................... 5.17671% semistall..................... 4.47969% sand.......................... 2.71600% monotype...................... 2.43194% stall......................... 2.41639% trickroom..................... 2.12237% rain.......................... 2.10844% hail.......................... 1.64444% choice........................ 1.02801% hailoffense................... 0.78324% sandstall..................... 0.74033% monograss..................... 0.53060% monoghost..................... 0.48804% sunoffense.................... 0.44298% monopoison.................... 0.25832% monobug....................... 0.24709% monodragon.................... 0.22685% monosteel..................... 0.21902% monofighting.................. 0.18063% tricksun...................... 0.17165% monofire...................... 0.15174% monodark...................... 0.11621% monoelectric.................. 0.09331% gravity....................... 0.09050% monoflying.................... 0.06806% monowater..................... 0.05732% sandoffense................... 0.05479% monofairy..................... 0.05369% monoground.................... 0.03553% multiweather.................. 0.03418% dragmag....................... 0.03253% tailwind...................... 0.03253% sunstall...................... 0.02953% rainoffense................... 0.02889% mononormal.................... 0.01926% monorock...................... 0.00963% Stalliness (mean: -0.159) |# -2.0|#### |### -1.5|###### |########### -1.0|################ |####################### -0.5|######################## |############################## 0.0|############################## |#################### +0.5|#################### |############ +1.0|########### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.45%