weatherless...................82.20780% balance.......................42.57031% offense.......................39.53478% hyperoffense.................. 9.64738% sun........................... 7.68467% semistall..................... 5.53282% rain.......................... 5.34843% voltturn...................... 3.39360% stall......................... 2.71472% sand.......................... 2.62526% hail.......................... 2.13385% trickroom..................... 1.97381% hailoffense................... 1.31621% sandstall..................... 0.87925% gravity....................... 0.49155% monotype...................... 0.42537% monoghost..................... 0.29565% sunoffense.................... 0.22149% monosteel..................... 0.11624% monodragon.................... 0.01178% monowater..................... 0.00136% monobug....................... 0.00034% sandoffense................... 0.00000% sunstall...................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% multiweather.................. 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.055) | -2.0|#### | -1.5|#### |##### -1.0|########### |############ -0.5|################# |########################## 0.0|######################## |######## +0.5|############################## |########## +1.0|####### |### +1.5|### |# +2.0|# | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.60%