weatherless...................73.36998% balance.......................49.75517% offense.......................28.19456% sun...........................11.96700% rain.......................... 9.28280% semistall..................... 8.37082% hyperoffense.................. 8.01232% stall......................... 5.66713% hail.......................... 2.79438% sand.......................... 2.58583% sandstall..................... 2.26922% hailoffense................... 2.19603% voltturn...................... 2.10101% trickroom..................... 1.81724% gravity....................... 0.03295% monotype...................... 0.02622% monoghost..................... 0.02522% sunoffense.................... 0.02166% monosteel..................... 0.00096% monodragon.................... 0.00005% monowater..................... 0.00000% monobug....................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% multiweather.................. 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.164) | -2.0|## | -1.5|### |###### -1.0|###### |##### -0.5|########## |############## 0.0|################### |####### +0.5|############################## |######## +1.0|###### |###### +1.5|### |# +2.0| | +2.5| |### +3.0| more negative = more offensive, more positive = more stall one # = 0.79%