weatherless...................70.76823% offense.......................49.88336% balance.......................36.25217% rain.......................... 9.93110% sand.......................... 9.58930% sun........................... 6.52941% trickroom..................... 6.45616% hyperoffense.................. 6.20388% semistall..................... 5.04829% monotype...................... 4.94792% hail.......................... 3.70551% stall......................... 2.61230% tailwind...................... 1.59505% voltturn...................... 1.30480% monoice....................... 1.30480% monoghost..................... 0.93316% tricksand..................... 0.71615% sunoffense.................... 0.62391% choice........................ 0.52626% rainoffense................... 0.48286% multiweather.................. 0.48286% monosteel..................... 0.37435% monopoison.................... 0.36079% trickhail..................... 0.34180% monowater..................... 0.31467% monoelectric.................. 0.29568% batonpass..................... 0.28212% monobug....................... 0.25770% monodragon.................... 0.24685% monorock...................... 0.22515% sandoffense................... 0.17632% trickrain..................... 0.15191% monoflying.................... 0.13563% rainstall..................... 0.12750% monograss..................... 0.11936% tricksun...................... 0.09494% gravity....................... 0.08681% sandstall..................... 0.08681% monoground.................... 0.08138% monofighting.................. 0.07053% hailoffense................... 0.06510% monopsychic................... 0.06239% monofairy..................... 0.05697% hailstall..................... 0.05425% mononormal.................... 0.05425% monodark...................... 0.04612% monofire...................... 0.04340% dragmag....................... 0.02441% allweather.................... 0.00543% sunstall...................... 0.00271% Stalliness (mean: -0.034) -1.5|## |#### -1.0|############ |################## -0.5|######################## |######################### 0.0|############################## |######################### +0.5|############### |######### +1.0|###### |##### +1.5|## |## +2.0|# | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.55%