weatherless...................91.32997% offense.......................50.05128% balance.......................27.69051% hyperoffense..................21.69537% voltturn...................... 7.97310% rain.......................... 5.40819% rainoffense................... 5.13836% hail.......................... 1.73089% sun........................... 1.29921% sunoffense.................... 0.70502% semistall..................... 0.56284% trickroom..................... 0.43807% sand.......................... 0.23179% monotype...................... 0.08478% mononormal.................... 0.03830% dragmag....................... 0.03220% monorock...................... 0.02715% hailoffense................... 0.02685% sandoffense................... 0.00624% monoground.................... 0.00486% monofire...................... 0.00428% monowater..................... 0.00404% choice........................ 0.00359% monopoison.................... 0.00155% monosteel..................... 0.00150% monofighting.................. 0.00145% monograss..................... 0.00066% monobug....................... 0.00040% monoice....................... 0.00033% monodark...................... 0.00026% multiweather.................. 0.00006% trapper....................... 0.00005% monoflying.................... 0.00001% tailwind...................... 0.00001% gravity....................... 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.430) |# -2.0|## |# -1.5|###### |############### -1.0|############## |############ -0.5|#################### |########################## 0.0|############################## |############### +0.5|######## |# +1.0| more negative = more offensive, more positive = more stall one # = 0.66%