weatherless...................74.59413% offense.......................46.21466% balance.......................30.87247% hyperoffense..................15.21105% sun........................... 9.03581% sand.......................... 8.72374% voltturn...................... 7.77672% rain.......................... 6.08951% semistall..................... 5.06130% monotype...................... 5.00254% hail.......................... 3.00930% stall......................... 2.64051% multiweather.................. 1.35078% trickroom..................... 1.21272% sunoffense.................... 1.02111% choice........................ 0.70954% sandoffense................... 0.69185% monobug....................... 0.59919% monowater..................... 0.53692% mononormal.................... 0.45884% rainoffense................... 0.44662% hailoffense................... 0.43203% dragmag....................... 0.41109% monoflying.................... 0.37995% monosteel..................... 0.28574% monofire...................... 0.27604% monograss..................... 0.27115% monoghost..................... 0.26830% monopsychic................... 0.26487% monofighting.................. 0.26316% monodragon.................... 0.24752% monopoison.................... 0.24295% monodark...................... 0.24254% sandstall..................... 0.22494% monofairy..................... 0.20978% monorock...................... 0.20579% monoelectric.................. 0.19747% monoice....................... 0.17677% monoground.................... 0.12315% tricksun...................... 0.10725% sunstall...................... 0.07090% trickhail..................... 0.06716% tailwind...................... 0.06707% rainstall..................... 0.04230% tricksand..................... 0.03773% gravity....................... 0.02453% allweather.................... 0.01117% hailstall..................... 0.01019% trickrain..................... 0.00905% trapper....................... 0.00505% Stalliness (mean: -0.172) -2.0|## |######### -1.0|##################### |############################## 0.0|############################## |#################### +1.0|######### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%