weatherless...................73.78828% offense.......................45.31617% balance.......................31.90346% hyperoffense..................14.50005% sun........................... 9.22385% sand.......................... 9.21394% voltturn...................... 8.87251% rain.......................... 6.44843% semistall..................... 5.41445% monotype...................... 4.24919% hail.......................... 2.89773% stall......................... 2.86587% multiweather.................. 1.46822% trickroom..................... 1.31807% sunoffense.................... 1.00510% choice........................ 0.72021% sandoffense................... 0.68156% monobug....................... 0.52368% monowater..................... 0.47263% dragmag....................... 0.46923% rainoffense................... 0.44340% hailoffense................... 0.42571% mononormal.................... 0.36550% monoflying.................... 0.30635% monosteel..................... 0.24909% sandstall..................... 0.24557% monofire...................... 0.24339% monodragon.................... 0.22620% monograss..................... 0.21675% monoghost..................... 0.21640% monofighting.................. 0.21309% monopoison.................... 0.21269% monopsychic................... 0.21021% monodark...................... 0.19534% monofairy..................... 0.17661% monoelectric.................. 0.16423% monorock...................... 0.16152% monoice....................... 0.15529% tricksun...................... 0.12423% monoground.................... 0.09923% sunstall...................... 0.07225% tailwind...................... 0.06952% trickhail..................... 0.06873% rainstall..................... 0.04552% tricksand..................... 0.03462% gravity....................... 0.02662% allweather.................... 0.00947% hailstall..................... 0.00927% trickrain..................... 0.00885% trapper....................... 0.00556% Stalliness (mean: -0.139) -2.0|## |######## -1.0|#################### |############################# 0.0|############################## |##################### +1.0|######### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%