weatherless...................67.35689% offense.......................39.86795% balance.......................34.90365% sand..........................14.08646% voltturn......................13.95268% sun...........................11.98349% stall......................... 9.54564% semistall..................... 9.00786% rain.......................... 7.98079% hyperoffense.................. 6.67489% multiweather.................. 3.11005% hail.......................... 1.75939% trickroom..................... 1.19486% sandstall..................... 1.13666% monotype...................... 0.60973% dragmag....................... 0.52549% sandoffense................... 0.40306% choice........................ 0.38147% sunoffense.................... 0.37614% hailoffense................... 0.27574% monofire...................... 0.26325% tricksun...................... 0.10864% sunstall...................... 0.09014% monowater..................... 0.08409% rainoffense................... 0.06827% monopoison.................... 0.05620% tailwind...................... 0.05143% monobug....................... 0.04903% gravity....................... 0.03292% monosteel..................... 0.03234% monoflying.................... 0.02673% mononormal.................... 0.02623% trickhail..................... 0.02294% monopsychic................... 0.01571% monodark...................... 0.01391% trapper....................... 0.01248% monodragon.................... 0.01043% monofairy..................... 0.01039% monograss..................... 0.00802% monoelectric.................. 0.00422% monoghost..................... 0.00341% rainstall..................... 0.00309% monoground.................... 0.00205% monofighting.................. 0.00174% allweather.................... 0.00131% monoice....................... 0.00121% monorock...................... 0.00118% tricksand..................... 0.00046% trickrain..................... 0.00013% hailstall..................... 0.00011% Stalliness (mean: 0.234) -2.0|# |#### -1.0|######### |##################### 0.0|############################## |################### +1.0|######### |####### +2.0|## |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.93%