weatherless...................87.15017% offense.......................43.69786% balance.......................32.50846% hyperoffense..................15.77311% voltturn......................11.90005% sand.......................... 8.22862% semistall..................... 6.10395% hail.......................... 2.70542% trickroom..................... 2.13306% stall......................... 1.91662% monotype...................... 1.56364% rain.......................... 1.26634% sun........................... 0.74123% choice........................ 0.51432% mononormal.................... 0.27459% monobug....................... 0.27074% sandstall..................... 0.23678% sunoffense.................... 0.23338% monopoison.................... 0.16709% hailoffense................... 0.15551% monosteel..................... 0.14166% monorock...................... 0.12528% trickhail..................... 0.11982% monoelectric.................. 0.08942% dragmag....................... 0.08822% monoflying.................... 0.08625% tailwind...................... 0.08422% multiweather.................. 0.08338% monoice....................... 0.08293% monowater..................... 0.08204% rainoffense................... 0.08171% monograss..................... 0.07455% monoghost..................... 0.05190% monofighting.................. 0.04995% monodragon.................... 0.03934% monodark...................... 0.03793% sandoffense................... 0.03207% monofire...................... 0.03013% monoground.................... 0.02631% monopsychic................... 0.02132% gravity....................... 0.01743% tricksand..................... 0.01436% sunstall...................... 0.01272% tricksun...................... 0.01148% monofairy..................... 0.00694% hailstall..................... 0.00196% Stalliness (mean: -0.167) -2.0|## |######### -1.0|################### |############################## 0.0|############################## |################### +1.0|############ |### +2.0|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.80%