weatherless...................94.01672% offense.......................43.05891% balance.......................33.85925% hyperoffense..................11.75247% semistall.....................10.39388% voltturn...................... 3.88705% trickroom..................... 2.38134% rain.......................... 1.90040% sand.......................... 1.60007% hail.......................... 1.45194% sun........................... 1.08261% stall......................... 0.93549% monotype...................... 0.71836% choice........................ 0.47789% rainoffense................... 0.26786% sunoffense.................... 0.23032% tailwind...................... 0.18771% hailoffense................... 0.16234% monoelectric.................. 0.12784% monofighting.................. 0.12683% mononormal.................... 0.07508% sandoffense................... 0.06494% monobug....................... 0.06392% monopoison.................... 0.06088% multiweather.................. 0.05175% monowater..................... 0.05073% monorock...................... 0.05073% monoghost..................... 0.02841% monodragon.................... 0.02537% gravity....................... 0.02334% monopsychic................... 0.02232% monoflying.................... 0.02131% monofire...................... 0.02029% monodark...................... 0.01826% monograss..................... 0.01725% monosteel..................... 0.01522% hailstall..................... 0.01015% rainstall..................... 0.01015% monoground.................... 0.00913% monoice....................... 0.00507% sandstall..................... 0.00406% swagplay...................... 0.00304% monofairy..................... 0.00304% trapper....................... 0.00304% tricksand..................... 0.00304% tricksun...................... 0.00101% Stalliness (mean: -0.068) |## -1.5|##### |############# -1.0|################ |##################### -0.5|######################### |############################## 0.0|############################ |########################### +0.5|################### |############## +1.0|####################### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.44%