weatherless...................94.00755% offense.......................42.47845% balance.......................34.74267% hyperoffense..................12.13602% semistall..................... 9.70342% voltturn...................... 4.05906% trickroom..................... 2.49356% rain.......................... 1.85033% hail.......................... 1.58989% sand.......................... 1.52635% sun........................... 1.07155% stall......................... 0.93944% monotype...................... 0.62463% choice........................ 0.46171% rainoffense................... 0.31191% sunoffense.................... 0.26580% tailwind...................... 0.21253% hailoffense................... 0.17974% monoelectric.................. 0.11284% monofighting.................. 0.10964% monobug....................... 0.06512% sandoffense................... 0.06441% mononormal.................... 0.05739% monopoison.................... 0.05531% multiweather.................. 0.04567% monowater..................... 0.04195% monorock...................... 0.03831% gravity....................... 0.02516% monofire...................... 0.02370% monoghost..................... 0.02354% monopsychic................... 0.02120% monodragon.................... 0.01745% monoflying.................... 0.01745% monodark...................... 0.01689% monosteel..................... 0.01304% monograss..................... 0.01255% rainstall..................... 0.01009% hailstall..................... 0.00763% monoground.................... 0.00687% monoice....................... 0.00504% sandstall..................... 0.00335% swagplay...................... 0.00312% trapper....................... 0.00214% tricksand..................... 0.00214% monofairy..................... 0.00208% tricksun...................... 0.00063% Stalliness (mean: -0.072) |## -1.5|##### |############## -1.0|################ |##################### -0.5|######################### |############################## 0.0|############################ |############################# +0.5|#################### |############### +1.0|###################### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.43%