weatherless...................93.32336% balance.......................41.26636% offense.......................36.78248% hyperoffense..................17.49775% voltturn...................... 5.25261% semistall..................... 3.30565% hail.......................... 3.28784% trickroom..................... 2.46666% rain.......................... 1.65624% stall......................... 1.14776% sun........................... 1.12193% rainoffense................... 0.84410% sand.......................... 0.62634% tailwind...................... 0.61598% sunoffense.................... 0.50724% hailoffense................... 0.34440% monotype...................... 0.30678% choice........................ 0.22267% monofighting.................. 0.09113% monoelectric.................. 0.07813% monobug....................... 0.06305% gravity....................... 0.05119% monofire...................... 0.04885% monowater..................... 0.01887% multiweather.................. 0.01570% sandoffense................... 0.01168% monopoison.................... 0.00299% monoghost..................... 0.00199% mononormal.................... 0.00157% monorock...................... 0.00018% tricksun...................... 0.00006% monodragon.................... 0.00001% monopsychic................... 0.00000% monograss..................... 0.00000% swagplay...................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.136) |## -1.5|###### |#################### -1.0|############### |############### -0.5|################## |################# 0.0|########################### |############################## +0.5|###################### |############### +1.0|######### |### +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%