weatherless...................90.88960% balance.......................47.80670% offense.......................29.65891% hyperoffense..................14.30189% hail.......................... 7.81921% voltturn...................... 5.57741% semistall..................... 5.55428% stall......................... 2.67822% trickroom..................... 2.22852% tailwind...................... 2.15858% sun........................... 0.54781% sand.......................... 0.54223% hailoffense................... 0.36750% rain.......................... 0.20221% sunoffense.................... 0.16598% rainoffense................... 0.15437% gravity....................... 0.11734% monotype...................... 0.10704% choice........................ 0.05404% monofire...................... 0.04882% monoelectric.................. 0.03039% monobug....................... 0.01725% monowater..................... 0.00810% monofighting.................. 0.00135% multiweather.................. 0.00105% monoghost..................... 0.00050% monopoison.................... 0.00048% mononormal.................... 0.00013% sandoffense................... 0.00004% monorock...................... 0.00001% tricksun...................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monopsychic................... 0.00000% swagplay...................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.049) |### -1.5|#### |############ -1.0|########### |########### -0.5|############## |########## 0.0|############################## |#################### +0.5|######################### |#################### +1.0|############ |##### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%