weatherless...................73.59637% offense.......................38.70326% balance.......................38.23322% voltturn......................13.94608% hyperoffense..................12.48919% sand..........................10.25169% rain.......................... 8.12545% semistall..................... 6.95299% hail.......................... 5.68168% stall......................... 3.62133% sun........................... 3.18939% choice........................ 1.83797% monotype...................... 1.65176% trickroom..................... 1.50824% hailoffense................... 1.09084% multiweather.................. 0.76688% sandstall..................... 0.65617% rainoffense................... 0.48339% tricksun...................... 0.35951% sunoffense.................... 0.33473% sandoffense................... 0.32966% dragmag....................... 0.27660% monobug....................... 0.19844% monowater..................... 0.17712% monoghost..................... 0.12867% monodragon.................... 0.11930% monoice....................... 0.11878% monopsychic................... 0.11458% monosteel..................... 0.11374% monofighting.................. 0.10403% monodark...................... 0.10228% monoelectric.................. 0.09602% monoflying.................... 0.09445% monofairy..................... 0.08228% gravity....................... 0.07952% monopoison.................... 0.07882% monofire...................... 0.07777% tailwind...................... 0.06320% mononormal.................... 0.06033% rainstall..................... 0.05991% monorock...................... 0.05771% hailstall..................... 0.04796% monograss..................... 0.04327% monoground.................... 0.03041% tricksand..................... 0.02615% trickrain..................... 0.02489% sunstall...................... 0.00996% allweather.................... 0.00930% trapper....................... 0.00423% trickhail..................... 0.00350% swagplay...................... 0.00070% fear.......................... 0.00035% Stalliness (mean: -0.007) |# -2.0|# |##### -1.5|###### |########## -1.0|############ |################## -0.5|####################### |############################## 0.0|############################## |########################### +0.5|######################## |################## +1.0|############ |######## +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%