weatherless...................73.41741% balance.......................38.84964% offense.......................37.95500% voltturn......................14.80829% hyperoffense..................12.23208% sand..........................10.62223% rain.......................... 8.05863% semistall..................... 7.20409% hail.......................... 5.61318% stall......................... 3.75920% sun........................... 3.08283% choice........................ 1.93602% trickroom..................... 1.59038% monotype...................... 1.29496% hailoffense................... 1.14946% multiweather.................. 0.72738% sandstall..................... 0.72070% rainoffense................... 0.44325% tricksun...................... 0.38611% sunoffense.................... 0.31771% sandoffense................... 0.31387% dragmag....................... 0.30096% monobug....................... 0.15566% monowater..................... 0.13844% monoice....................... 0.09742% monoghost..................... 0.09700% monodragon.................... 0.08899% monodark...................... 0.08688% monosteel..................... 0.08463% gravity....................... 0.08325% monopsychic................... 0.07951% monoelectric.................. 0.07869% monofairy..................... 0.07733% monoflying.................... 0.07185% monofighting.................. 0.07127% monopoison.................... 0.06717% tailwind...................... 0.06036% monofire...................... 0.05659% rainstall..................... 0.05373% hailstall..................... 0.04859% mononormal.................... 0.04253% monorock...................... 0.03719% monograss..................... 0.02899% trickrain..................... 0.02449% monoground.................... 0.02346% tricksand..................... 0.02275% sunstall...................... 0.00776% allweather.................... 0.00747% trickhail..................... 0.00356% trapper....................... 0.00336% swagplay...................... 0.00059% fear.......................... 0.00021% Stalliness (mean: 0.011) |# -2.0|# |##### -1.5|###### |########## -1.0|############ |################# -0.5|####################### |############################## 0.0|############################# |############################ +0.5|######################### |################## +1.0|############ |######## +1.5|#### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%