weatherless...................73.58268% balance.......................40.04107% offense.......................30.48024% voltturn......................17.63481% hyperoffense..................12.54548% sand..........................12.18407% semistall..................... 9.68136% stall......................... 7.25185% hail.......................... 6.41146% rain.......................... 5.82692% choice........................ 2.53815% sun........................... 2.35711% hailoffense................... 1.98938% sandstall..................... 1.44858% trickroom..................... 1.41898% dragmag....................... 0.40000% sunoffense.................... 0.36877% multiweather.................. 0.34919% monotype...................... 0.34218% tricksun...................... 0.28229% monofairy..................... 0.19268% rainoffense................... 0.17611% sandoffense................... 0.15765% hailstall..................... 0.13388% gravity....................... 0.08918% monoice....................... 0.04085% rainstall..................... 0.02952% monosteel..................... 0.02442% tailwind...................... 0.02182% monowater..................... 0.01970% monoelectric.................. 0.01395% monobug....................... 0.01030% monoghost..................... 0.00906% monofire...................... 0.00895% monopsychic................... 0.00418% monoflying.................... 0.00405% monoground.................... 0.00391% allweather.................... 0.00336% monodark...................... 0.00327% trickhail..................... 0.00214% monodragon.................... 0.00205% trapper....................... 0.00195% monorock...................... 0.00182% trickrain..................... 0.00157% tricksand..................... 0.00144% monofighting.................. 0.00128% mononormal.................... 0.00096% monopoison.................... 0.00073% monograss..................... 0.00046% sunstall...................... 0.00002% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.171) |# -2.0|## |###### -1.5|####### |############ -1.0|######### |############### -0.5|#################### |########################## 0.0|############################# |############################## +0.5|############################## |##################### +1.0|################ |########### +1.5|####### |#### +2.0|### |## +2.5|## |## +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.38%