weatherless...................72.92313% balance.......................35.70666% offense.......................25.77252% voltturn......................16.06905% stall.........................15.04032% hyperoffense..................12.20689% sand..........................12.18335% semistall.....................11.27361% hail.......................... 7.82542% rain.......................... 4.88904% choice........................ 3.23219% sun........................... 2.61302% sandstall..................... 2.56093% hailoffense................... 1.93104% trickroom..................... 1.31340% sunoffense.................... 1.29926% dragmag....................... 0.98537% rainoffense................... 0.94856% multiweather.................. 0.42546% hailstall..................... 0.28600% tricksun...................... 0.18652% monotype...................... 0.04085% sandoffense................... 0.02979% monoice....................... 0.01742% rainstall..................... 0.01033% tailwind...................... 0.00666% monoelectric.................. 0.00536% gravity....................... 0.00381% monowater..................... 0.00332% monoghost..................... 0.00330% allweather.................... 0.00258% monoground.................... 0.00223% monobug....................... 0.00220% monofire...................... 0.00150% monoflying.................... 0.00139% trapper....................... 0.00137% monodark...................... 0.00109% monosteel..................... 0.00095% monofairy..................... 0.00068% monodragon.................... 0.00056% monopsychic................... 0.00040% monorock...................... 0.00016% monopoison.................... 0.00013% tricksand..................... 0.00012% monofighting.................. 0.00012% trickrain..................... 0.00007% monograss..................... 0.00007% mononormal.................... 0.00003% trickhail..................... 0.00000% sunstall...................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.408) |# -2.0|# |#### -1.5|########## |############## -1.0|######## |############## -0.5|################## |###################### 0.0|############################## |########################## +0.5|############################ |##################### +1.0|################## |############## +1.5|######## |#### +2.0|###### |#### +2.5|#### |###### +3.0|############## | more negative = more offensive, more positive = more stall one # = 0.36%