weatherless...................71.44224% offense.......................43.90059% balance.......................27.33522% voltturn......................16.57583% hyperoffense..................16.04480% rain..........................10.60527% stall......................... 8.48867% hail.......................... 6.65675% sand.......................... 6.39342% sun........................... 5.31479% semistall..................... 4.23073% choice........................ 3.51333% trickroom..................... 3.12655% sunoffense.................... 1.91324% hailoffense................... 1.01286% dragmag....................... 0.82775% monotype...................... 0.76783% sandstall..................... 0.66420% multiweather.................. 0.40701% monobug....................... 0.28956% sandoffense................... 0.27788% tricksun...................... 0.27729% monoelectric.................. 0.23399% rainoffense................... 0.16997% sunstall...................... 0.16434% monowater..................... 0.14756% hailstall..................... 0.10456% trickrain..................... 0.06427% monodragon.................... 0.02947% monofire...................... 0.02705% monofighting.................. 0.01549% monofairy..................... 0.01118% monoice....................... 0.00947% rainstall..................... 0.00319% monosteel..................... 0.00232% monopsychic................... 0.00159% monoghost..................... 0.00015% gravity....................... 0.00010% monodark...................... 0.00000% mononormal.................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.013) -2.0|## |########### -1.0|########### |############################## 0.0|############################# |############### +1.0|######## |#### +2.0|## |# +3.0|##### more negative = more offensive, more positive = more stall one # = 0.83%