weatherless...................64.56129% offense.......................47.50991% balance.......................23.83755% hyperoffense..................14.72041% voltturn......................13.64848% rain..........................12.49179% sun...........................11.48147% sand.......................... 9.80618% semistall..................... 8.03182% trickroom..................... 6.17240% stall......................... 5.90031% choice........................ 4.06200% sunoffense.................... 3.76384% hail.......................... 2.46706% sandstall..................... 0.90684% multiweather.................. 0.80778% monotype...................... 0.37268% hailoffense................... 0.31104% monoelectric.................. 0.26313% dragmag....................... 0.26292% sunstall...................... 0.22990% sandoffense................... 0.22627% tricksun...................... 0.09258% monowater..................... 0.05367% hailstall..................... 0.04119% monobug....................... 0.03650% rainoffense................... 0.03347% trickrain..................... 0.03110% monodragon.................... 0.00838% monofire...................... 0.00645% monofighting.................. 0.00242% monofairy..................... 0.00209% rainstall..................... 0.00011% monosteel..................... 0.00003% monoice....................... 0.00001% monopsychic................... 0.00000% gravity....................... 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.052) -2.0|## |######### -1.0|##### |############################## 0.0|##################### |########### +1.0|#### |###### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 1.07%