weatherless...................91.02812% offense.......................42.88978% balance.......................36.38434% hyperoffense..................12.10082% voltturn...................... 5.58963% semistall..................... 4.95155% rain.......................... 3.75768% stall......................... 3.67351% hail.......................... 3.05068% trickroom..................... 1.80724% sun........................... 1.70226% monotype...................... 0.96536% choice........................ 0.69554% sand.......................... 0.52380% rainoffense................... 0.25412% sunoffense.................... 0.18186% mononormal.................... 0.17774% hailoffense................... 0.14972% monobug....................... 0.13386% monowater..................... 0.12795% monopsychic................... 0.09537% monoice....................... 0.08412% tailwind...................... 0.08255% monosteel..................... 0.06640% multiweather.................. 0.05909% monodragon.................... 0.04965% hailstall..................... 0.04815% monofairy..................... 0.03951% monopoison.................... 0.03542% monofire...................... 0.03522% trickrain..................... 0.03370% monodark...................... 0.03077% monofighting.................. 0.02903% monoflying.................... 0.02717% rainstall..................... 0.01796% monoelectric.................. 0.01615% monorock...................... 0.01603% monoghost..................... 0.01472% sandoffense................... 0.01205% sandstall..................... 0.01166% gravity....................... 0.00813% monograss..................... 0.00768% dragmag....................... 0.00552% tricksand..................... 0.00452% monoground.................... 0.00398% sunstall...................... 0.00111% tricksun...................... 0.00111% Stalliness (mean: -0.063) -2.0|## |##### -1.5|##### |######### -1.0|########### |################# -0.5|########################### |############################## 0.0|############################ |########################### +0.5|#################### |############### +1.0|######## |##### +1.5|### |## +2.0|## |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%