weatherless...................91.64073% balance.......................36.30985% offense.......................35.69316% hyperoffense..................13.98920% stall......................... 8.27242% semistall..................... 5.73537% voltturn...................... 5.16416% hail.......................... 3.51228% rain.......................... 3.11454% trickroom..................... 1.38739% sun........................... 1.08612% sand.......................... 0.66834% monotype...................... 0.50890% choice........................ 0.37872% hailoffense................... 0.28890% monobug....................... 0.28450% monowater..................... 0.09471% rainoffense................... 0.08968% sunoffense.................... 0.08923% tailwind...................... 0.06324% hailstall..................... 0.05175% monodark...................... 0.05018% trickrain..................... 0.03595% monoice....................... 0.02933% multiweather.................. 0.02084% sandoffense................... 0.01757% monofire...................... 0.01708% monosteel..................... 0.01451% sandstall..................... 0.01423% monofairy..................... 0.00772% monopoison.................... 0.00534% monopsychic................... 0.00437% monoelectric.................. 0.00070% monodragon.................... 0.00037% rainstall..................... 0.00012% mononormal.................... 0.00008% dragmag....................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% sunstall...................... 0.00000% monograss..................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.064) -2.0|### |########## -1.5|####### |######## -1.0|######## |############ -0.5|################## |############################## 0.0|############################ |########################## +0.5|####################### |################# +1.0|######### |##### +1.5|### |##### +2.0|### |## +2.5|# |#### +3.0| | more negative = more offensive, more positive = more stall one # = 0.45%