weatherless...................68.92608% offense.......................28.17000% sand..........................26.34115% stall.........................24.59627% balance.......................22.35254% hyperoffense..................18.45955% voltturn......................14.33714% semistall..................... 6.42163% rain.......................... 4.63091% sun........................... 0.43845% multiweather.................. 0.33664% sandoffense................... 0.19319% monotype...................... 0.01092% monofighting.................. 0.01092% hail.......................... 0.00006% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.342) | -2.0|############ |############# -1.5|####### |### -1.0|# |### -0.5|############### |########## 0.0|############################## |############## +0.5|############### |######### +1.0|########## |#### +1.5|# |######### +2.0| more negative = more offensive, more positive = more stall one # = 0.51%